Many people know about Data Structures. In that Linked Lists and Trees will be the crucial concepts.... I know most of u people know this... but Here iam posting this for those who are not able to write code....
| #include<iostream.h> #include<conio.h> #include<stdio.h> #include<stdlib.h> class S_List { float info; S_List *link; S_List *first; public : S_List() { first= NULL; } void Create(); void Insert(); void Delete(); void Display(); };⁄⁄end of S_List class void S_List :: Create() { char ch; S_List *temp; first=NULL; temp = new(S_List); do { if(first==NULL) first = temp; cout<<"\n Enter Information :: "; cin>>temp->info; cout<<"Do You Want To Insert Another Element (Y⁄N) :: "; cin>>ch; if(ch=='Y'||ch=='y') { temp->link = new(S_List); temp = temp->link; } else temp->link=NULL; }while(ch=='Y'||ch=='y'); }⁄⁄end of Create void S_List :: Insert() { int pos,i; S_List *temp,*New,*pre; New = new(S_List); if(first==NULL) { cout<<"\n The List Is Not Created..."; getch(); return; } cout<<"Enter Information :: "; cin>>New->info; cout<<"Enter Position :: "; cin>>pos; if(pos==1) { New->link = first; first = New; }⁄⁄end of if else { i=1; temp = first; while(temp!=NULL && i<pos) { pre = temp; temp = temp->link; i++; }⁄⁄end of While if(pos>i) { cout<<"\n The Position Exceeds The List Size ..."; getch(); return; } else if(temp==NULL&&pos==i) { New->link = NULL; pre->link = New; } else { New->link=pre->link; pre->link=New; }⁄⁄end of else }⁄⁄end of else cout<<"\n The Value Inserted At "<<pos<<" Position"; getch(); }⁄⁄end of Insert void S_List :: Delete() { int pos; float key; S_List *temp,*pre; if(first==NULL) { cout<<"\n There Is No List Created to Delete Any Element..."; getch(); return; } cout<<"\n Enter Key Element To Delete :: "; cin>>key; temp = pre = first; pos=1; while(temp!=NULL && temp->info!=key) { pre = temp; temp = temp->link; pos++; }⁄⁄end of While if(temp->info==key) { if(pos!=1) { pre->link = temp->link; delete(temp); } else { first = first->link; delete(temp); } cout<<"The Key Element Deleted at "<<pos<<" Position..."; } else cout<<"The Key Element Is Not Exist in the List...."; getch(); }⁄⁄end of Delete void S_List :: Display() { S_List *temp; temp = first; if(temp==NULL) { cout<<"\n\n *** The List Is Empty *** "; getch(); return; } cout<<"\n\n The List Is :: "; while(temp!=NULL) { cout<<" "<<temp->info; temp = temp->link; } getch(); }⁄⁄end of Display void main() { int ch; S_List obj; while(1) { clrscr(); cout<<" 1.CREATE \n"; cout<<" 2.INSERT \n"; cout<<" 3.DELETE \n"; cout<<" 4.DISPLAY \n"; cout<<" 5.EXIT \n"; cout<<"Choice :: "; cin>>ch; switch(ch) { case 1 : obj.Create(); break; case 2 : obj.Insert(); break; case 3 : obj.Delete(); break; case 4 : obj.Display(); break; case 5 : exit(0); default : cout<<"\n Invalid Choice"; getch(); }⁄⁄end of switch }⁄⁄end of while }⁄⁄end of main() |

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